Alexey Pazhitnov and Erno Rubhitnov share an interview with El país in Malaga, where the producer's video game receives an award of praise.
The day creator 'Tetris' meets Rubik's Cube father: "We have to find entertainment within ourselves"
Alekséni Pázhitnov and Eloc Rubmik Share a conversation with El Paísá in Málaga, where the video game designer will receive an honorary friend
"This" says "This" says Alexey Pezhitnov, in the hands of "Rubik".Pejitnov, who created the digital world of the best-selling video game of all time, is next to him when he created the best-selling video game of all time, Tetris, the father of the cube himself, R. Urick.Both give interviews on rare occasions.But they agreed to talk to El Pac at the Oaxco Video Game Museum in Malaga.Rubik, who spends half a year in X-Pedro de Alcantara (Málaga), will receive an honorary award this Friday at the museum, a temple of creative entertainment full of children this Saturday.
The conversation is a tectonic conflict between two minds that know how to combine fun, creativity and challenge.With one difference: You can't be more analog than a rubik's cube, and you can't be more expert than tetris.The meeting begins with his memory of how they met and two months to try to resolve it.It is one of many things in life.It's one of many things in life. And Rubik? How did you find out about cities?He remembers: "When we started the cube in Huber in Hungary in 1974 there was no cover."The success of the cube I am allowed to go, but I see my strength quickly. I do not see my eyes in the west.
People who consider the game of TETRIS and RUBIK'S CUBE consider Mathematical difficulty, they consider mathematical difficulty, elegance, simplicity and simplicity.But beyond their actions, the truth is that culture and society have had a decisive impact on culture and society.Rubik, Budapest 81 years ago, Budapest 81 years ago, he invented the 9x9 six-color cube, made by him in 1974.In 1980, the game company, the best game company, marketed it on the market under the international name: Rubik's Cube;since then, it will be a global phenomenon, and it is their mental challenge, as well as its intellectual challenge, ability and accessibility.FREE, MOST PROTECTED USER IMPLEMENTATION, AVAILABLE.
In turn, Tetris was created by Pozhitnov (Moscow, 70) in Moscow in 1984 - initially on a computer "Elektronika 60".He designed it like a puzzle based on geometric pieces that fall and must form entire lines.In 1988, its international expansion began when several companies on this side of the Iron Curtain purchased a license for the game, and its popularity soared when it was included on the Game Boy handheld console in 1989 and with the release of handheld devices specifically designed to play it.Since then, it has been adapted for dozens of platforms, becoming a universal video game classic, with hundreds of versions (and plagiarisms, of course), including adaptations for all types of devices and the transition to virtual reality.With hundreds of millions of games shipped, the truth is that Pozhitnov initially received no royalties for the game, as it was owned by his employer, the government of the Soviet Union at the time.He only started receiving royalties in 1996, when he and Hank Rogers founded the company Tetris.Rogers, who accompanies Pozhitnov to Malaga, walks through the corridors of the OXO museum, stopping to look at the devices on display during the conversation.
The two creations, the cube and Tetris, are a crystal of mechanical beauty and show that simple artifacts can have very complex and fun dynamics.Like sheet music, they are ready to change with new generations.In fact, if these devices, these devices, therefore these devices, therefore these devices, are so pleasant and get a lot of respect from people.Suddenly there's a very simple game where you can interact with the computer."And made a blessing.
Difficulty encouraging during comfort
Both use the word "challenge" a lot in their speech.At a time when the majority of content consumption is passive - reels, silly videos, series watching in the background and even news that ends with a headline - it is worth remembering that these two artifacts challenged people: made them improve or think in order to complete the given challenge. "Of course! My big concern today is artificial intelligence [AI]," says Pázhitnov: "It forces people not to think and to face challenges. We need to look for this kind of fun,which challenges us," he says, pointing to the cube on the table in front of him. "We have to see if artificial intelligence becomes as intelligent as us," adds Rubik, "but there are always contradictions in progress: the higher speed of the vehicle helps to arrive earlier, but it causes more serious accidents."You get your treat, but you have to pay!"that this technological revolution offers solutions to our problems.
Rubik says: "You have to find the best in your idea. "And trying to find the right solution is complicated What is the most surprising situation where you have seen someone playing tetris or trying to solve a Rubik's cube?Solve: "Many computer company executives have admitted that they just put viruses on their employees' computers to remove Tetris if they installed it," he laughs.
And what do you say to a creative young person who has to operate in the uncertain 21st century?"The only advice I can give you is to "listen to yourself".Rubik, on the other hand, has two: “First: be curious [during the conversation, Rubik praises the innate, almost childlike curiosity that he later thinks should guide human behavior] and then never give up before you're faced with a serious problem;If you encounter it, you may find that you can improve it.A lesson that couldn't be better crystallized than these two artifacts, the kings of analog and digital, which are sure to entertain (and challenge) people for decades.
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